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OS Development Series

Posted: Wed Sep 03, 2008 2:53 am
by wererabit
hi guys,

just wonder when will the next tutorial is on?

Thanks

Posted: Wed Sep 03, 2008 3:52 am
by Mike
Hey,

Please see <a href="http://www.brokenthorn.com/forums/viewt ... =109">this topic</a> about the same question ;)

Basically we have found portability problems with the boot loader program and kernel design. The old boot loader program can crash on certain hardware and devices.

We are updating the series from scratch to insure everything is up to date and contains the new 2nd stage boot loader and new kernel design and code. I am hoping everything will be updated (With a new tutorial) within the next 2 weeks or so. It should be updated before then though.

Posted: Mon Sep 08, 2008 12:37 am
by wererabit
just to double check

was the "The Kernel: Setting up" updated?

thanks

Posted: Tue Sep 09, 2008 12:55 am
by Mike
Kernel Setup: MSVC++ was updated. I will soon be working on one for DJGPP, I dont know when though.

There were alot of changes to the MSVC++ kernel so the MSVC++ tutorial had to be updated.

Posted: Fri Sep 12, 2008 3:21 am
by wererabit
hi Mike,

Can you let me know when the new tutorial 17 along with the update source codes for the kernel stage will be up ?

Thanks

thanks

Posted: Fri Sep 12, 2008 1:09 pm
by Mike
The new tutorial 17: Physical Memory Management is up. I will be releasing the demo for the tutorial tonight.

Tutorials 14-16 will be updated either tomorrow or Saturday.

After the demo is uploaded I will be making an announcement but you can still access it.

Posted: Sat Sep 13, 2008 2:55 am
by wererabit
thanks Mike, great job. Looking forward to other update.

I have a question for the demo of tutorial 14 though. Do you plan on posting the source demo for GCC and other compiler?

Thank you :lol:

Posted: Sat Sep 13, 2008 3:28 am
by Mike
When we upload another "setting up a compiler" tutorial, all demos will be updated with multiple versions of the download links for different compiliers.

The source code itself is planned to remain the same across all compiliers. Any code that is specific to a compiler will be hidden behind the preprocessor (ie; We are currently using _MSC_VER alot as its defined by MSVC++). I am hoping to limit this as much though.

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All major updates are done for the series.